Addiction happens when a drug is used by a colonist and said colonist gets an addiction to the drug. Certain drugs have different addiction chances. For example, luciferium has a 100% addiction chance, while ambrosia has a 1% addiction chance. While an addiction is active, a colonist must regularly take the drug they are addicted to or face a mood and health penalty.
Withdrawal[]
If an addiction is not fed for too long, the colonist will go into withdrawal. They will face larger mood penalties as the withdrawal gets worse. Eventually, the withdrawal will end. (Luciferium is the only drug to not stop from withdrawal, as if it does stop, the colonist immediately dies.)
Drug | Chance to get addicted |
---|---|
Ambrosia | 1% |
Beer | 1% |
Flake | 10% |
Go-juice | [amount]% |
Luciferium | 100% |
Psychite Tea | 2% |
Smokeleaf Joint | 2% |
Wake-up | [amount]% |
Yayo | 10% |
Trivia[]
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