Today's Update! | Fandom (2024)

Key: not doing that this time, there is simply too much shet

Conquest Progress Update

Development is going pretty well! We've made a lot of progress even in just the last week and think it'll be ready within the next few weeks for sure. No exact release date yet because we still need to finish things up and then put it through some extensive playtesting, but we'll try to keep y'all updated on the expected drop. We're trying to drop Conquest as a very different gamemode to what we've done before, and want to ship it with an endgame version with big rewards, and a casual version with temporary characters, kinda like BR.

We really appreciate all the patience and support in waiting for this update, and wanna get something fun out to y'all ASAP. We'll be posting sneak peeks and info on twitter in the leadup to its release, so stay tuned!

Wraith Path: Twisted Puppets [FLAME/SHADOW]

• New Talent: Wraith Path: Twisted Puppets

• New Talent: Moths to a Flame

• New Talent: Explosive Rage

• New Talent: Burning Puppets

• New Rare Talent: Burning Sacrifice

• Twisted Puppets (the old talent) has been removed. If you had Twisted Puppets, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Content & Systems

• New Master Schematic: Royal Etrean Guard

• Knife's Journey rework: Cancelling an enemy's Mantra windup with your basic attacks now deals 15% more damage

• Decisive Blow rework: Hitting an enemy with your Critical Attack immediately after they dodge now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage

• True Pain has been removed. If you had True Pain, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

• Added a Destructible Structures system. Structures can be broken with your M1's and attacks and have their own health bar. We developed this feature for Conquest but figured it'd be a good fit for some of the stuff in the game already so released it early

• Round Spark Ice Eruption walls are now Destructible Structures

• You can now burn talents and mantras from gold border talent hands (e.g. quest rewards, shrine selections)

• You can now cancel out of the mantra replacement prompt, opting not to replace a mantra

• Shrine of Temptation/Order/Blasphemy dialogue can now be cancelled out of

• Flame Ballista can be charged up for more damage and a larger AOE

• Added LoD meshes to Etrean Luminant so distant islands will be visible on the horizon. No more seeing weird levitating trees in the distance, either

• Added a system for refunding Ether on moves that fail to find a target

• Haunted Path: Specter now recolors your Galebreathe to be white

• Added a setting to toggle input buffering

Balancing & Tweaks

• Voidwalker origin can now be unlocked using Chime victories, counting as half a kill

• Voidwalker origin quest now only requires 5 kills

• Lone Warrior origin is now unlocked after your first character wipe. The old acquisition method still works, too

• Extended Spear & Rapier hitboxes (they were shorter than standard spherical hitboxes, leading to spears with the same range stat as other weapons not having as much range)

• Aggressive Posture now works much more consistently

• Fixed Celestial Assault, Symbiotic Link, Shadow Vortex, Lord's Slice, Judgement, Encircle, and Sinister Halo not correctly requiring ether to cast

• While Harrowed, you no longer see the damage flash on your healthbar

• Fixed Blast Spark Static Flash Clone not being parryable

• Encircle base ether cost reduced (150 -> 90)

• Ice Daggers now refunds Ether if it fails to find a target, but places the mantra on a 4s cooldown

• Frozen Servants CD reduced (20 -> 15)

• Phantom Step now drains significantly less Spectral Gauge when not sprinting

• Phantom Step now only costs 5% of your Spectral Gauge, and only requires your gauge to be 10%

• Fixed Paired Soul not applying its 5% damage multiplier to Shattered Katana

• Toned down Emperor Flame vfx

• Duelist's Dance posture bonus increased (1 -> 2)

• Unwavering Resolve posture bonus increased (1 -> 2)

• Moving Fortress posture bonus increased (1 -> 2)

• Battle Tendency posture bonus increased (1 -> 2)

• Swiftkick Prodigy posture bonus removed

• Ardour Scream posture bonus removed

• Treefelling Blow posture bonus removed

• Rending Needle: Conductor/Impaler/Jailer posture bonus removed

• Polis now has Collapsed Lung, Bulldozer, Audacity, Braced Collapse, Firmly Planted, Perseverance, Impervious Slumber, Moving Fortress, Battle Tendency, Reinforced Armor, Matador, Uproar, Brutal Momentum, Showstopper, Warrior's Swing, Destructive Recovery, Harsh Response, Heavy Hitter, Punishing Blow, Hard Read, Swift Rebound, Evasive Expert, Ghost, Concussive Force, Strong Stern, Concussion, Return to the Dark Ages, Risky Moves, Wyvern's Claw, Chronostasis, In a Hurry, Grand Support

• Nostor now has Perfect Flash, Impervious Slumber, Dark Hours, Dark Rift, Singularity, Black Hole, Fear, Lasting Sorrow, Blackhole

• Amashi now has Perfect Flash, Impervious Slumber, Flaming Uppercut, The Final Act, Unyielding Inferno, Agitating Spark, Immolation, Phoenix Flames, Explosive Finish, Flaming Flourish, Emperor Flame, Mirage Clone

• Friid now has Perfect Flash, Impervious Slumber, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Silencer's Edge, Silencer's Blade, A World Without Song

• Nell now has Perfect Flash, Impervious Slumber, Fragile Freeze, Chilling Flourish, Cool Head, Cryostasis, Rude Awakening, Cold Front, Glacial Ice, Orbital Ice, Frozen Legs, Bottom Freeze, Frostbite, Saint Jay, Unyielding Frost

• Funke now has Perfect Flash, Impervious Slumber, Authority Intimidation, Resolve Crusher, First Interrogation, Second Interrogation, Jolting Current, Static Link, Jumper Cables, Static Allure, Static Blade, Overcharge, Gathering Electricity, Static Withdraw, Stratoshock

• Adar now has Perfect Flash, Impervious Slumber, Gilded Path: Scrapsinger, Refine and Reuse, Artisan's Blade, Songs Unforged, Masterwork, Reshape and Remold, Exposed Durability, An Ironsinger's Instinct, Phantom Edge, Heavy Shoulders, Ironclad Punishment, Thornmail, Metal Shackles, Piercing Metal, Polished Armor, Laced Traps, Metal Absorption

Bugfixes & Optimization

• Enabled opportunistic streaming in Etrean Luminant. Should improve frame lag and client memory impact by a good amount

• Optimized model streaming in Etrean & Eastern luminant

• Optimized ability windup checks

• Optimized a laggy interaction with damage processing where characters without Wind Step were being put on cd for Wind Step

• Fixed Explosive Efficiency being unobtainable

• Fixed memory leak with Dark Rift

• Fixed Hair Spray breaking if you get stunned during it

• Fixed damage marks and armor tears not showing up

• Fixed ships falling apart when they stream out

• Fixed a bug where humanoid mobs could get stuck and stop attacking permanently

• Fixed spawning into the game on the wrong slot (usually slot A) due to Roblox issues. Will now kick you from the game when it happens so that you don't end up in weird spots

• Fixed Antiquarian tutorial quest chain objective

• Fixed 'Talk' Quest markers not showing up for NPC's sometimes

• Fixed spectral bar sometimes not appearing

• Fixed the Coal shop at the Vigils shop

• Fixed mob enchants not proccing

Today's Update! | Fandom (2024)
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